ABSTRACT

This chapter examines the videogame Minecraft as a cultural practice in the home. Drawing on a three-year ethnography into mobile games in Australian households, this chapter reflects on how the home both shapes and is shaped by Minecraft gameplay. We discuss how the domestication theory approach can help us to understand socio-cultural dimensions of gameplay in the home as being shaped by and through existing practices and routines. In particular, how games like Minecraft can operate as a bridge, rather than a wedge, between the generations.