A range of theories currently exists on learning and learning styles, and learning provision should aim to give each learner the opportunity to engage in the manner that suits them best. Learners, especially those within the STEM curricula, are known to respond effectively to a high level of practical learning application and to the development of knowledge through experience. Computer simulation cannot be considered a substitute. To ensure a focused user-centred learning experience, it is critical that learners have access to hands-on laboratory content. Current virtual learning environment (VLE) technologies are largely developed for users, rather than with users, and do not yet provide the functionality necessary to thoroughly facilitate student learning via practical learning. A learner who misses a practical laboratory class may find it difficult to recover the loss. Therefore, to afford a user-centred learning event, to facilitate active learning, to enhance the learning experience, and to provide utmost flexibility in terms of learner access, it is necessary to make available an e-laboratory that has been developed in collaboration with its potential users. This chapter discusses a digital intervention, designed as a feasible solution, to promote the implementation of a low-cost prototype e-laboratory that will allow independent student-centred access to active laboratory experimentation – off-campus. Critically, this digital intervention evolved from a real, as distinct from virtual, learning environment.