ABSTRACT

In recent years, virtual reality (VR) and augmented reality (AR) have become vibrant topics of discussion in a wide array of publications, workshops, and product promotions targeted toward higher-education audiences. This chapter explores the intersection of ethics and pedagogy when VR/AR is used in higher-education settings. Extended reality (XR) is a catch-all for VR, AR, and other experiences that are digitally mediated and serves as a convenient abbreviation for a multitude of technologies. XR’s use in higher education today largely breaks free from the limitations of its earlier installations that were expensive, bespoke, and confining. Higher education has long been a testbed for new technologies including extended reality. Numerous studies address XR in higher education, but in most cases they consider perspectives other than ethics. The chapter also presents an overview on the key concepts discussed in this book.