ABSTRACT

This chapter presents the development of a scenario-based game that supports architectural designers in the efforts to design for human flourishing. To find a suitable format, inspiration was found in the card sets that have been developed to transfer knowledge in 'positive design' research. From these sources, four promising qualities of game-based knowledge transfer can be distilled: motivation, interaction, tangibility and narration. Once the designers are in the mood for DfHF, it is time to play the scenario game with three main stages: To immerse, to build and intensify, and to communicate. Next to elaborating on existing activity ideas and building scenarios around these, fresh avenues for new scenarios are easily found and started. The scenario card game in itself is developed in a way that psychological knowledge of the target group is already included and ready-to-use, and additional empathic information on the target group is to be entered by the players via the persona cards.