ABSTRACT

This chapter discusses the practice-oriented approach to begin to bridge the gap between abstract experiential design objectives and specific products and interactions. It begins with a short introduction to our theoretical understanding of wellbeing-driven design and show how elements of social practice theory can inspire a set of practical design-supporting activities. Practically, the gap between possibilities for need satisfaction and actually creating specific activities in a fulfilling way is substantial. To this end, social practice theory provides a number of ideas which help to bridge the gap between abstract need fulfilment and concrete, situated, everyday use of technologies. The presented approach to design for wellbeing intends to bridge the gap between abstract and concrete. It helps to bridge the gap between theory and material. Human–Computer Interaction and Interaction Design focus increasingly on designing technology in ways to increase users’ subjective wellbeing through interaction.