ABSTRACT

This chapter aims to a positive state of being that includes the interconnected dimensions of external and internal as well as physical, mental and social wellbeing. Wellbeing is a complex notion with many different dimensions whose definition is disputed. Studies of wellbeing can be categorised into two separate but interrelated traditions: objective wellbeing and subjective wellbeing research. Designers have a social responsibility to design products and services for the common good. Design should therefore also promote healthy behaviour and enhance wellbeing. A total of 24 unique ideas for interactive playful activities/interventions for improving people’s motivation and subjective wellbeing were developed. One of these ideas was taken forward and developed into a proof-of-concept prototype, which was pilot tested with one of the existing Parkinson’s UK groups. The lesson that the team learned in this pre-design phase, was to focus on ‘people’ as people rather than on dementia and to concentrate on ‘wellbeing’ instead of ‘ill-being’.