ABSTRACT

There are many ways to have (real-time) art and music performances in virtual worlds. Here we use ‘virtual’ to stand for distributed 2D or 3D environments where visualization of environment and activities is an important issue. Many examples of these environments exist. They have developed from chat or game worlds, from computer-supported cooperative work environments, teleconferencing environments etc. In these environments human-like objects have been introduced, sometimes standing for a visitor and controlled by the visitor but also sometimes standing for a virtual person, who has been introduced in the environment to perform and visualize a certain task, in interaction with one or more visitors.