ABSTRACT

Virtual reality (VR) is first and foremost a gaming medium. Is it true that numerous studies show how massive and important this market is about to become with the release of the PlayStation VR headset as well as the HTC Vive with its dedicated VR-ready Steam interface. There is an ongoing debate regarding the difference between the terms "virtual reality" and "360° video." Some like to say that VR only applies to game engine-based experiences as it allows for freedom of movement. In VR, the audience has a more active role. Virtual reality is divided into two categories: cinematic VR and interactive VR. Cinematic VR is closer to filmmaking than gaming, and interactive VR is the other way around. Virtual reality is only the tip of the iceberg when it comes to new immersive technologies and the impact they will have on our daily life.