ABSTRACT

This chapter provides step-by-step instructions for making a narrative live-action virtual reality (VR) film. A similar structure can be used for both live broadcast and documentaries; simply omit the irrelevant steps. Currently non-gaming VR content is often much cheaper than cable television content on a cost-per-minute basis. The VR technology is still in its infancy, as is its business model. Investors have yet to understand fully how best to monetize VR content. In VR, just as in traditional film/TV, reviewing dailies is a great way of making sure the needed shots were captured, and to learn from the day's work. Another possibility is to use a game engine to "host" the VR film and use its tracking capacities to make titles and supers appear in the participants' field of vision, no matter where they are looking. The World VR Forum is a Swiss non-profit organization dedicated to advancing the virtual, augmented, and mixed reality industries.