ABSTRACT

This introduction presents an overview of the key concepts discussed in the subsequent chapters of this book. The book summarizes findings from a study involving mobile technologies in a fieldwork learning project. It examines the flipped classroom approach with mobile devices. The book presents studies involving augmented and virtual reality. It introduces a theoretical foundation for implementing augmented reality in education and address key issues of how mobile learning can break out of small niches into wider institutional acceptance. The book provides a snapshot of various theoretical frameworks, such as immersive learning theory, connectivism, social interaction, social development theory, More Knowledgeable Other, and Zone of Proximal Development. It focuses on virtual reality, which is seeping into the educational arena as another innovative pedagogy. The book also provides a set of guidelines for the use of mobile technologies to enhance students' vocabulary. It presents the theories for motivation and mobile learning.