ABSTRACT

This chapter provides findings of a study related to the development and implementation of a collaborative, digitally supported simulation project aimed at enhancing entrepreneurial social skills in an international context. One important distinction exists between education about entrepreneurship and education for entrepreneurship. Education about entrepreneurship focuses primarily on raising awareness about entrepreneurship and various aspects of starting and running a business. In order to enhance entrepreneurial social skills, a project based on designing a board game with a global focus was developed using a combination of methods from the different approaches: demand-competence-based and enhancing online communication through digital technologies. The chapter focuses on the development and implementation of an innovative and collaborative simulation project, Global Board Game Project, which was designed to enhance entrepreneurial social skills in an international context.