ABSTRACT

This chapter explores the positive attributes of Virtual reality (VR) in relation to the language classroom. It includes technologies that allow the user a first-person view of the virtual world. The chapter speaks to students and teachers and asked them their opinions of virtual reality as a language learning tool. It explores teacher and student perceptions of VR in education. B. Dalgarno and M. Lee describe five affordances of VR in education: enhanced spatial knowledge of the explored domain, tasks that would not be possible in the real world, enhanced motivation and engagement, contextualized learning, and, effective collaborative learning. The world of VR falls into several quite distinct genres, each with its own challenges. One of the technical challenges is latency. The virtual world loses its credibility if some objects can be picked up but others cannot, or if different parts of the world lack coherence.