ABSTRACT

This chapter describes some of the features of Crossy Road with reference to the economic, technological and social conditions that have led to multiple videogame playings of Crossy Road being recorded. It stresses the importance of these contexts both in terms of how they regulate practices of design and play, but also in recognition of the challenges they present to preservation efforts. The chapter describes digital archiving practices in relation to both institutional and community-driven collections of videogame play. It details the 'incidental archive' generated by the everyday playings of Crossy Road captured through Everyplay, the integrated video screen-capture and sharing service embedded within the game-engine used to develop Crossy Road. The chapter acknowledges some of the challenges of working with the resources and suggests potential ways to address the concerns as an indication of where future work is needed.