ABSTRACT

Propositions about how to rethink history by rethinking genre are being raised with increasing frequency and at levels beyond this theme issue and scholarly articles generally. Recent examples include a Ph.D.-level course that addresses the topic ‘Historical Representation in Games.’ Its rationale stems from the fact that digital historical games have not only ‘become one of the most widespread and successful forms of popular history.’ They also ‘raise interesting new questions for formal education,’ not to mention for new popular and inclusive forms of research and representation (‘LinCS-DSES’ 2014).