ABSTRACT

This chapter explores some aspects of the paradigm shift from the artist as practitioner to the artist as researcher, and how the idea of visual arts practice has been transformed in the process. It defines how a new generation of artists and AHRC Creative and Performing Arts Fellows function within a computer-mediated culture, in a higher education environment. The creation process of digital art itself frequently relies on complex collaborations between an artist and a team of programmers, engineers, scientists and designers. Digital art has brought about work that collapses boundaries between disciplines art, science, technology and design and that originates in various fields, including research and development labs and academia. Computer-mediated culture has had an enormous impact on practice research in that it makes both the generation and dissemination of outputs far more simple and cost effective. Stanza's research explores another dimension of how digital art and its distribution can keep pace with rapidly changing technology.