ABSTRACT

This chapter references two types of rock climbing 'games', 'The Crag Climbing Game' and 'The Bouldering Game' and describes some of these physical, practical, technical and interactional geographical phenomenologies of rock climbing through an ethnomethodological description of the situated practices of climbers. In other words it will be treated as a praxiological phenomenon. It will look at the range of verbal and non-verbal interactional practices and processes that shape the organization, initiation, production, and completion of climbing activities. Rock climbing is an increasingly popular recreational sport and as a recreational activity it is historically closely linked with romanticism. It explores how climbing works as an embodied, interactional phenomenon. Specific matters of attention here are: how rock climbers conceive of, deal with, and anticipate 'problems', the importance of the tactile aspects of rock-climbing to its effective accomplishment.