ABSTRACT

This chapter considers a different form of 'adaptation', drawing on recent collaboration to remediate Stevenson's Strange Case of Dr. Jekyll and Mr. Hyde (1886) as a literary game. It begins by examining the intersections between twenty-first-century 'convergence culture' and nineteenth-century gothic fiction, locating Hyde's gothic queerness alongside the modern 'cyborg' subject. The chapter complements these readings with a discussion of Stevenson's notions of 'romance' and 'play', read against the ludicity of the gothic and our work in developing Hyde. It also proposes that the gothic, both as a creative practice and a scholarly field, can be extended in new ways through a sustained engagement with emergent media technologies. In turn, such responses might enable us to better understand the new posthuman articulations of subjectivity that increasingly characterize today's digital era. The queerness of Hyde's cyborgian identity finds an apt counterpart in the discursive register of the gothic mode itself.