ABSTRACT

This chapter presents case studies of modules that are run on a BA Primary Education programme, which shows how creativity can be incorporated into the primary school curriculum. It argues that teaching for creativity is a complex and demanding activity in which the role of the teacher is crucial in creating a calm, supportive environment where children feel motivated, secure and confident enough to take risks. Teaching creatively is interpreted as when teachers use imaginative approaches to make learning more interesting, exciting and effective. The design and technology (D&T) primary classroom is unique in that it combines procedural problem-solving activity with 'talk' between peers, physical manipulation, feedback, concrete and mental modelling and graphic communication. Teachers need to help children identify the place where their interests and skills overlap called the 'creativity intersection'. The impact of motivation when teaching for creativity in D&T is an issue of particular relevance.