ABSTRACT

This chapter examines three scales of the application of associative and generative modeling techniques in the conceptualization and making of performance-based landscape and urban form. It argues for the interplay of these lines of inquiry: agendas of responsiveness, flexibility, and adaptability inherent in complex dynamic systems ecology can in many ways be played out through generative and associative modeling tools. The key is to develop prototypes of different sitting profiles—tuned specifically to different body types and different sitting or lounging positions—and script the software to loft or transition between two different profiles. The chapter explores the associative modeling tools—allowing for multiplicity and differentiation from the intimate scale of the human body to the wide expanses of the territory. At the scale of the site, generative modeling can take on increasing levels of complexity in terms of function, program, site conditions, and any other set of technical or experiential criteria.