ABSTRACT

This chapter presents a review of the literature on the selected exemplars, specifically mobile devices and gamification, including games and simulations, as it pertains to employment-related testing and assessment. When considering how gamification can be leveraged in selection contexts, it is important to consider whether or not these outcomes provide value to the organization. The common theme in the gamification literature is that applying game principles leads to increased engagement. A reliance on gamification, including games and simulations, leads to its own set of potential practical concerns. Gamification has been embraced as a common technique to facilitate change in organizations by making traditional interventions more engaging. The chapter also presents the traditional test development and validation model and its intersection with said emerging technologies. It provides a discussion on recommendations, the need for research, other emerging technologies, and some future-oriented speculation.