ABSTRACT

A need exists for a departure far from screens hung on walls, to instead explore the design of visceral, impactful, and immersive environments that not only transmit information, but also make it part of larger spatial experiences and sequences. By transforming the energy needs of the home into a sentient machine, Reyner Banham realized "the dream of the un-house" and proudly stood behind what could be read as "anti-architectural". Lightswarm, Datagrove, and Murmur Wall endeavor to create microevents and/or microenvironments around them that aspire to be "campfires" in the urban landscape. The sentient spaces that surround us are all plugged into this grid, thriving and pulsing with information to be harnessed. The interactive qualities of Lightswarm enable it to be a direct register of the sonic environment of the surrounding city, as well as an activator of the spaces located on either side.