ABSTRACT

Digital-game studies require designs that more fully integrate self-regulated learning (SRL). This chapter provides an overview on the current state of research related to digital games and SRL. It shows a visual organizer for the discussion to follow regarding current and prior research related to SRL and digital games, suggested pathways for future research related to SRL and digital games, and finally educational implications. Due to the infancy of the field, digital games researchers should draw heavily on the existing literature in SRL to design and test game environments, and also on the more established literatures related to computer-based learning environments and intelligent tutoring systems. Digital games hold the potential to sustain engagement over time for learning content and complex skills. The success of maintaining such engagement lies with features unique to games such as role taking, challenge, compelling narratives, and the opportunity to progress through more advanced levels.