ABSTRACT

Since 1984, first at the University of Illinois and later at Indiana University, I taught the introductory graduate course in human-computer interaction design - Interaction Design Practice (IDP). For a long time I had felt that there was a need to have a “part 2” of the course. At the end of IDP students have a sense of how the “whole game” of interaction design is played, but they don’t have sufficient practice of exploring a range of design challenges within varying contexts.