The aim of this article is to study management games using simulation, specifi cally role-playing games (RPGs) for managers. I have deliberately chosen to analyze these games in terms of enterprise gamifi cation-that is to say considering that a game structure (i.e., role-playing games) is brought from games to be adapted to the context of work and its organization. This choice will lead us to debate in what way and how a role-playing game may integrate the concept of gamifi cation. It will also lead us to question the concept of game, considering like Mollick and Werbach (2014, 440) that “given the confl uence of approaches in enterprise settings” it would be quite artifi cial to separate games and gamifi cation (understood as gameful elements or game-like mechanisms).