ABSTRACT

The notion of digital citizenship emerged over the first decade of the twenty-first century. The concept encapsulates the new centrality of information and communication technology with a particular emphasis on how high-speed broadband has impacted participation and inclusion in civic life in the developed world. Scholars from numerous disciplines have argued that playing digital games has a clear extrinsic value, either because it has an economic value. Chief among the reasons that the right to play should be substantially rethought in the digital era is the increasing importance of the cultural expressions that are made through collating, editing, and remixing existing content. Postigo (2012) notes how the digital rights movement has moved from a focus on access to addressing cultural participation. Access to digital technologies and digital networks in this case is a means. The goal is an expanded participation in cultural production.