ABSTRACT

Much of what research celebrates as the advantages and exciting aspects of new media is nothing new to children’s literature. Features such as the ubiquity of images, an emphasis on the interrelation of image and text, hybridity, genre blurring, narrative disruptions, self-referentiality and parody, interactivity, intertextuality and multimodality have been aspects of fiction written for children and young adults for decades (Evangelia 2011). At a time, when computers and other digital media have become a common facet of our own and our children’s lives, there appears to be – at first glance – a curious absence of technology in children’s books. It is only a few genres such as cartoons, graphic novels, ghost stories or dystopian Young Adult fiction that present these technologies as an established motif and focal point of plot.