ABSTRACT

This chapter considers the reader rather than the designer, beginning with the question of how people can apprehend and know space. This chapter establishes the role of walking as the primary means, not just of traversing space, but also of understanding and knowing where they are and where they are going. The experience of movement in vehicles is, therefore, not to be denied, but must be considered alongside the development of roads, railways and other infrastructure that has gradually effaced the landscape, ending with air travel, the experience furthest from Stone Age ancestry. The haptic experience of take-off in a plane is still thrilling, but the speed of flight is hard to grasp, and the sound, smell and temperature of the world outside have gone, while time is distorted, giving credence to the idea that one has left one's soul behind.