ABSTRACT

Pervasive game (PG) is a mobile game that seamlessly integrates the physical environment with virtual scenarios. It often blurs the boundary between games and real life. According to Walther, PG implies a mixed-reality gaming space; that is, the gameplay connects the virtual world with the tangible world. He further indicated that the mobile mechanisms should be in place throughout the gameplay to facilitate and ensure that there are fluent communication channels between the virtual and physical worlds. Other than the instructional issues, making mobile learning sustainable is the current issue. Cisler discusses the sustainability issue of Information and Communication Technology (ICT) in education that encompassed four dimensions namely, economic sustainability, social sustainability, political sustainability, and technological sustainability. Pervasive game used to design mobile learning using participants self-owned mobile phones with Internet connections, their personal social network service accounts and leisure time; therefore little technical and instructional efforts were required to implement this inquiry-based learning strategy.