ABSTRACT

This chapter focuses on examples of videogame poetry with possible narrative aspects and examines how poetry, gaming and narrative combined into one coherent system. It discusses examples of videogame: Passage, Today I Die, and Fatale, which people think will open up new perspectives on possible directions for interactive digital narratives (IDNs). Jason Rohrer's Passage has garnered special attention, both from the critics and the public, and has been praised for its simple but emotionally intensive design and poetic nature. Fatale consists of three segments, differing from each other in content and even slightly in mechanics. The first segment bundles events related to youth, the second segment groups midlife experiences and aging, and the last segment deals with solitude and death. Finally, the chapter concludes videogame poems not only differ from mainstream games but also from IDNs following epic or prose-based approaches and open up new perspectives for future IDN design.