ABSTRACT

This chapter describes and analyses several significant artistic projects and focus on the changes in the relationship between artist and the audience as participant. It examines situated and embodied arts in relation to a broader spectrum of ambulant and location-based digital art practice, beyond ludic or Situationist strategies in urban environments. The chapter discusses the projects such as Starshed, Hosts and Secret Garden, how relevant these ideas of the digital other and the digital uncanny are to the medium and its use in narrative. The importance and uniqueness of mobile augmented reality as a medium facilitating personal experiences are the result of three features that combine to distinguish it from earlier media: blending the virtual and physical worlds, continuous and implicit user control of the point of view, and interactivity. Mobile augmented reality has the potential to unlock a more truly interactive and individual relationship with and through interactive computer technology.