ABSTRACT

This chapter discusses two conceptions of space that are particularly relevant to interactive digital narrative: emotional space and strategic space. The concepts of strategic and emotional space entertain close relationships with the two terms of a dichotomy that is frequently invoked in human geography, the dichotomy of space vs. place. As an example of digital narrative that expresses an emotional relation to space, the chapter considers the web site Memory Maps, which offers an opportunity for users to tell their own story through a different mode of organisation than the chronological order that is typical of autobiography. The most dominant form of a strategic conception of space in interactive digital narratives is computer games. Digital media can display the virtual body of an avatar in games and simulations or the real body of the user with mobile technology and augmented reality.