ABSTRACT

This chapter describes how two informal science exhibits were designed to tackle these challenges by using embodied interaction designs. It presents the use of deriving principles and theories, which guide the design of visualizations, in designing the appearance of authors' visualizations, but extending or validating them was not our objective. The chapter discusses the representational language of data more central to observers' learning experience, by engaging audience members in predicting how the graphs will look by drawing on a tablet. It shows that two strategies identified from existing work on data visualization interpretation, construction and dynamic control can be adapted via embodied interaction designs to work in informal science settings. Current work is examining how visitors interpret the summative graph, but the authors saw visitors making use of the progress graph to track player progress, with many members of the audience cheering on the player.