ABSTRACT

The book presents how embodiment influences learning and provides some new interactive technologies into formal and informal learning environments. Antle's chapter raises questions about multiple bodies and collaboration. Lyons chapter shows that designers must consider multiple people who are at an exhibit, including those who may not be using the technology directly, who are potential learners. In terms of scholarship and discovery, the authors will need to figure out which of their research-based findings about learning technologies and the body are applicable and meaningful for thinking about learning technologies and several bodies. The book explores on design and initial introduction of technologies and activities into particular settings. It presents the theory related to embodiment intermingle with new technologies in the ways. The research community likely needs to think a few steps ahead about the appropriate protocols to ensure privacy interests in the future, for both data generated by youth and data generated from any wearable device.