ABSTRACT

Where is media art situated in the virtual and physical worlds? In the Ars Electronica (AE) 2015 online catalog, which should be one of its top exhibition venues, one needs to dig deeper to find that media art has not only been subsumed under the label of hybrid art but also that it exists in relation to other so-called “trans-disciplinary projects.” Alongside “computer animation/film,” “digital music and sound art,” and “create your own world,” this so-called hybrid art entry, which purports to transcend “boundaries between art and research, art and social/political activism, and pop culture,” further includes so-called “autonomous sculptures,” “media architectures,” and “media-based interventions” in public spaces.