ABSTRACT

Computer-simulation and virtual reality (VR) are two sophisticated computer applications that have great potential to enhance school social work practice. Computer simulation and VR technologies have been harnessed for entertainment and business purposes, but their power for teaching pro-social skills to children and adolescents has not been adequately utilized. This article discusses current developments in applying computer simulation and virtual reality to the prevention and treatment of mental health problems. A number of computer simulation and VR programs are reviewed, barriers to implementation are discussed, and recommendations for school social work practice are proposed. [Article copies available for a fee from The Haworth Document Delivery Service: 1-800-HAWORTH. E-mail address: <getinfo@haworthpressinc.com> Website: <https://www.HaworthPress.com> © 2003 by The Haworth Press, Inc. All rights reserved.]