ABSTRACT

Multicamera television production teams face a number of major difficulties when working to broadcast live video. One of these is how TV production teams work with and across time or, at least, how they integrate historic and real-time visual content in their broadcasts. This historic material may be older information from previous games, but more often in live sports TV, it is recorded material that may have been recorded minutes or just seconds prior to its insertion into the live video feed broadcast. Teams need to do a great deal of sense-making in selecting visual feeds from multiple cameras, made all the more complex when multiple streams of recently recorded content (instant replay footage) is able to be edited and available for use within seconds of the original action taking place. When multiple instant replay operators are all working simultaneously to generate interesting and relevant content that is competing with content from the (also potentially relevant and interesting) real-time camera streams, the problem of selection becomes all the more complex. This is the case confronting live broadcast teams in contemporary sports TV.