ABSTRACT

Motion analysis and game analysis are major working fields of sport informatics. A key element of both fields is motion tracking. This chapter outlines the functionality and capabilities of state-of-the-art motion tracking methods and systems, and describes general analysis systems in these two areas. The topic embraces biomechanical operating principles including specific calibration and filter routines and available methods for the detection of kinematic parameters as well as the issues accuracy testing and time-motion analysis in game analysis.