ABSTRACT

The pipeline for digital asset creation begins with digital modeling. It is the birthplace for a digital asset, and it is here that the basic aesthetic form and technology are laid. Character modeling assets are assets that will need to move in some fashion. Prop models tend to be items that do not necessarily move on their own accord. They are handled or acted on by characters. This does not mean that they will not need to be rigged for movement to some degree, but they are often rigged to a much lesser degree than a character model. A true subdivision surface is different from tessellated polygons, though it is common to hear tessellated polygons called a subdivision surface. This is a data type that is probably going to be retired in the near future because it never found acceptance and tools were never developed to support it.