ABSTRACT

Playing is becoming increasingly popular as a means of access to various fields of activity. Whether in education, in the economy or in medicine, the potential of playing is appreciated and used. It can also make a productive contribution to the complex challenges of designing urban landscapes. A crucial observation level in the work of defining playing also developed from reading the publication Rules of Play. Game Design Fundamentals. The game designers Eric Zimmerman and Katie Salen differentiate expressly between the format of the ‘game’ and the act of ‘playing’. The process of acting and acquiring knowledge in design has also been described and reflected on from different perspectives and in various contexts. Designing and playing can be characterised as ‘movements in-between’. They are ‘synthesisers’ and can be used where individual truths and more reliable systems knowledge, in an attempt to solve problems, come up against restricting factors.