ABSTRACT

This chapter presents the role of game audio into account by demonstrating how playing without any sound affects the game experience, both on the level of the game environment and on the level of the game system. One of the participants felt that he was being left completely in the dark, while another compared it to losing a leg. The playing was recorded by video capture software, which allowed us to have a conversation based on the actual playing immediately after the playing session. The playing situation becomes a very different one without sound, since there is no possibility that the players can orient themselves in relation to events outside range of sight. In computer games this means that the player will receive less detailed information about events and processes in the absence of sound. With the sound turned off, the distractions decreased and the participant found it easier to concentrate on the objectives of the game.