ABSTRACT

In 1993, a group of individuals from The Computer Museum, in collaboration with MIT Media Lab, responded to the challenge to close the “digital divide” by organizing a new type of computer center, the Computer Clubhouse, aimed at promoting true “technological fluency,” allowing participants not only to consume computer applications but also to create, design, and implement their own ideas through technical mediation (Resnick & Rusk, 1996; Resnick, Rusk, & Cooke, 1998). The Intel Computer Clubhouse network uses a radical constructionist model, advocating learning through working on personally meaningful projects (Harel & Papert, 1991).