ABSTRACT

This research aims to understand how design tools for math learning that afford creative exploration can encourage sustained engagement and what effect use of such tools will have for the learner. It explores engagement with the design medium and with the math content in the moment and over an extended period of time. Some goals of this research are to suggest how to encourage sustained interest on the part of the learner, ways in which the craft or design domain and the content should be related to each other, and how software and software tools can support this relationship.