ABSTRACT

Quantitative research in collaborative learning is difficult because it is hard to measure collaboration for a number of reasons. We have developed and tested a series of simple games designed to provide students an experience of collaborative learning—an experience that can be quantified along key dimensions or “indexes of collaboration.” Such a game provides a useful tool for conducting controlled experiments in collaborative learning. We provide a model that specifies the experiment’s initial conditions and activity structure, allowing the researcher to control these variables and quantify an interesting set of indicators.