ABSTRACT

Computer use in the classroom has become a popular method of instruction for many technology educators. This may be due to the fact that software programs have advanced beyond the early days of drill and

5 practice instruction. With the introduction of the graphical user interface, increased processing speed, and affordability, computer use in education has finally come of age. Software designers are now able to design multidimensional educational programs that include

I 0 high-quality graphics, stereo sound, and real time interaction (Bilan, I992). One area of noticeable improvement is computer simulations.