ABSTRACT

I first present a range of different genres of computer game and consider the appropriateness of each for learning in higher education. Secondly, I approach the issues of types of game for learning from a different angle and consider the different types of learning that take place, and the potential uses of games in these contexts. The third part of the chapter looks at two of the areas in which I feel there is a great emerging potential for the use of digital games for learning – alternate reality games and mobile gaming.