ABSTRACT

Digital games require visual, logical, and audio content. Analog games typically have some visual content and logical content. This chapter offers at least three commonly used tools for each focus in game implementation. It also offers one industry standard tool and one free tool. Small projects with limited budgets and access to software should obviously consider the free tools. Those looking to develop professional skills should aim at the industry standards. Some games have distinct interface elements, flow between elements, or other experiences that should be drafted and tested. Wireframing is one way of doing this. It allows the relationships between game elements to be specified. Two-dimensional digital images can be created on the computer using one of two standard formats. Vector graphics are graphics created by putting many individual shapes together. It is important to note that it is completely reasonable to use some prototyping engines to release final implementations.