ABSTRACT

Dark Souls, like most videogames, is plausibly classified as a work of fiction. The relevant notion of interactivity is unclear, however, and stands in need of explication. Unlike more familiar works of literary fiction, however, there is something importantly interactive about Dark Souls. Though there is considerable debate about how the concept of fictionality should be understood, the dominant approach that can be found in the contemporary literature is due to the pioneering work of Kendall Walton in his Mimesis as Make-Believe. The distinction between what is true in a work of fiction and what is true in a game of make-believe has a special relevance in the context of fictional incompleteness. Specifically, one might object that forced choice incompleteness is not distinctive of interactive fiction since it is found in a particular range of traditional fictions, namely, those that are incomplete with respect to matters of genre classification.