ABSTRACT

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education aims to provide a straightforward introduction to the creation and use of computer games to support learning, teaching and assessment with adult learners. It is aimed at anyone with an interest in the use of digital games to enhance teaching, and does not assume a high prior level of technical knowledge, but will take the reader step by step through the design and development processes required to incorporate digital games within higher education. I hope that this text will offer a friendly and accessible introduction to the area, providing inspiration and ideas as well as practical guidance.