ABSTRACT

This chapter is about bitmaps. A bitmap is a digitized image in which each dot is represented by a numeric value. Bitmap images are used in graphics programming at least as frequently as vector representation. The high resolution and extensive color range of current video display systems allow encoding bitmapped images with photo-realistic accuracy. The powerful storage and processing capabilities of the modern day PC make possible for software to rapidly and effectively manipulate and transform bitmaps. Computer simulations, virtual reality, artificial life, and electronic games are fields of application that rely heavily on bitmap operations.