ABSTRACT

In order to view manipulate and view a graphics object we must find ways of storing it a computer-compatible way. In order to store an image, we must find a ways of defining and digitizing it. Considering that the state-of-the-art in computer displays is two-dimensional, the solid image must also be transformed so that it is rendered on a flat surface. The task can be broken down into three separate chores: representing, encoding, and rendering. Representing and encoding graphics images were discussed in previous chapters. Here we are concerned with rendering.